package oyun1;
import javax.swing.JFrame;
public class Oyun1 extends JFrame{
public Oyun1(){
setVisible(true);
}
public static void main(String[] args) {
new Oyun1();
}
}
import javax.swing.JFrame;
import java.awt.Graphics;
public class Oyun1 extends JFrame{
public Oyun1(){
setBounds(0,0,1000,800);
setVisible(true);
}
public void paint(Graphics graphics){
}
public static void main(String[] args) {
new Oyun1();
}
}
import javax.swing.JFrame;
import java.awt.Graphics;
import java.awt.Color;
public class Oyun1 extends JFrame{
public Oyun1(){
setBounds(0,0,1000,800);
setVisible(true);
}
public void paint(Graphics graphics){
super.paint(graphics);
graphics.setColor(Color.red);
//graphics.fillOval(x, y, WIDTH, HEIGHT);
graphics.fillOval(200, 200, 50, 100);
}
public static void main(String[] args) {
new Oyun1();
}
}
import javax.swing.JFrame;
import java.awt.Graphics;
import java.awt.Color;
import java.awt.Canvas;
public class Oyun1 extends JFrame{
private Canvas canvas = new Canvas();
public Oyun1(){
//Makes our program shutdown when we exit out.
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//set the position and size of our frame.
setBounds(0,0,1000,800);
//put our frame in the center of the screen.
setLocationRelativeTo(null);
//Make our frame visible
add(canvas);
setVisible(true);
}
/*
public void paint(Graphics graphics){
super.paint(graphics);
graphics.setColor(Color.red);
//graphics.fillOval(x, y, WIDTH, HEIGHT);
graphics.fillOval(200, 200, 50, 100);
}*/
public static void main(String[] args) {
new Oyun1();
}
}

package oyun1;
import java.awt.image.BufferStrategy;
import javax.swing.JFrame;
import java.awt.Graphics;
import java.awt.Color;
import java.awt.Canvas;
public class Oyun1 extends JFrame{
private Canvas canvas = new Canvas();
public Oyun1(){
//Makes our program shutdown when we exit out.
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//set the position and size of our frame.
setBounds(0,0,1000,800);
//put our frame in the center of the screen.
setLocationRelativeTo(null);
//Add our graphics component
add(canvas);
//Make our frame visible
setVisible(true);
//Create our object for buffer strategy.
canvas.createBufferStrategy(3);
BufferStrategy bufferStrategy = canvas.getBufferStrategy();
while(true){
bufferStrategy = canvas.getBufferStrategy();
Graphics graphics = bufferStrategy.getDrawGraphics();
}
}
/*
public void paint(Graphics graphics){
super.paint(graphics);
graphics.setColor(Color.red);
//graphics.fillOval(x, y, WIDTH, HEIGHT);
graphics.fillOval(200, 200, 50, 100);
}*/
public static void main(String[] args) {
new Oyun1();
}
}
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